Depending on the scenario, you might be dealing with anything from collecting a set number of resources to hungry wolves in the forest or invading armies. Once your economy is established, those resources can be turned into a variety of weapons to equip your armies and fortifications for them to defend in RTS combat. as they harvest and process resources like wheat, wood, stone, and iron. Then you keep them happy and fed by setting taxes, rations, etc. First you set down buildings for your peasants to work. Stronghold 3’s basic gameplay loop is intuitive and simple. An economic city-building simulation feeding into freeform castle design and real-time medieval combat? Yes, please! I like what developer Firefly tried to do with Stronghold 3, but the utterly incompetent execution is a disaster. The worst part of my job is writing a scathing review of a game I was looking forward to.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |